Hmm, Something’s Not Quiet Right Here…

Ugh! You ever have those days where all you want to do is play Eve, but you just can’t seem to get out of work or post-work social engagements? I swear my office was caught in a time vortex today. The hands on the clock above my coworker’s head did not move for hours! At least so it seemed. Then of course we have an old friend from out of town who wants to get beers. Fine, jerk! I’ll go have some beers with you. I finally get home, literally run upstairs and boot up the game to have this greet me…

load screen

Man today is just not going the way I want. I pace nervously around the apartment for a while and kill some time on reddit (shameless plug). Finally, sweet sweet Eve time is here! What wonders does the home wormhole system have in store for me today? Hmm, no anomalies. A ladar, a grav site, and two lo-sec wormholes. Yuck. Well, I need to take care of some online research so I might as well hit the ladar while I do that in a separate browser. But once I’ve finished that I think it’s time to get some hunting in. The Pilgrim hasn’t been out in a while, and I have a feeling there are some newbie pilots cruising around not knowing any better at this hour.

2013.05.08.02.58.55Sure enough once in the static system I find a Vexor, Maller, and Caracal pop up on my d-scanner. Mmm I can taste those newb tears now. Or maybe not as another Pilgrim blinks onto and immediately off of the scanner. Hmm, odd. Swinging the scanner around a few times gets me a nice vantage point on the Maller. But something doesn’t add up. There aren’t any rats in the belt, and he’s not moving, mining, or salvaging. He’s just sitting there. His toon is only a few months old, but if the Maller is known for one thing, it’s being a great bait ship. I decide to keep scanning.

The Caracal shows up as well, but he seems to be acting kind of funny too. He’s actually killing rats, but there’s just something about the way he doesn’t seem bothered with a dozen people in local, a Maller and a Vexor on scan. He’s about 70km away from me so I decide if maybe showing myself will elicit some kind of response. I point in a direction away from the ratter, decloak and hit my MWD. Sure enough the Caracal is trying to lock me almost immediately but I’m not close enough for him to get a clear lock just yet. And besides, I’m not really watching what he’s doing, I’m spamming my d-scanner. I’m watching the Tengu, Pilgrim, Curcifier, and a few other ships materialize out of nowhere.

Good call gut feeling, let’s get out of here! I align to a planet and warp away, never really in danger. I spark up a quick convo with the tricksters who continue their charade for a while but eventually give in. Oh well, no easy kills tonight, at least there was some excitement! There’s always next time, and at the very least…I didn’t lose my ship.

 

The Hunters Become the Hunted

I log in Saturday morning to find most of the corp already in-game. Not much is going on, we have our static wormhole connection to lo-sec and that’s about it. No anomalies, no other signatures, in short nothing to do. I get my planetary obligations sorted out and deliver a new order of rocket fuel to the ever eager missile production team. It’s nice to feel wanted.

Our connection is close to hi-sec, right on the border actually, so Oz and I take the opportunity to go shopping. Our wallet is flush with cash from his subsystem production and I’m more than happy to help him spend it. We had been talking earlier about the recent engagements we’ve had in the HQ system. After browsing through our hangars we realize we have a very specialized fleet. Almost no T1 ships to speak of, and the T2’s we do have are very specialized and honestly not particularly useful in many fights. We need to solidify a good fighting base of ships to keep in the HQ for system defense.

I write up a corpwide email detailing our new goal. Every pilot should have two combat ready battleships and two combat ready battlecruisers focusing on damage output. It won’t guarantee that we can fight off every hostile force that comes our way, but it certainly will be more effective than just bombing the wrecks in our own system’s anomalies.

Between one of our runs to Amarr we notice a hostile pilot in our HQ system’s local communication channel. Apparently he had warped to the tower and managed to not get decloaked in our warp bubble and can traps. We quickly scan down the new wormhole that connects us to a class 2 wormhole system and setup a blockade. We park an interceptor on either side of the wormhole and I position my new sniper Oracle 95km off of our side of the hole. With my sensor boosters and tracking enhancers I can lock frigates in less than three seconds and pop them in one or two volleys. The waiting begins.

The waiting lasts for a long time, and we never actually see our intruder again. Eventually we collapse the C2 connection trapping the scout in our system. We see him later on in the static system, where he threatens to bring out his pvp ship. Interesting how he has a pvp ship in this system he didn’t have a connection to until we locked him out of his own wormhole.

Now that the intruders are dealt with and our new purchases are fitted out and sitting in our hangars, it’s time to hunt! Oz, Snow, and myself fit out some T1 cruisers and get ready to roam. I’m piloting a speed tanked Arbitrator, Oz is in a brawler of a Maller, and Snow rolls out in a Retribution. Unfortunately we find a few ships in safespots in our static system, so we ask Snow to head back to HQ and get a scanning boat instead. It’s incredible how often you find ships in safespots in lo-sec systems, especially in FW systems. Having that scanning boat leads to a lot of kills and I’m grateful she was willing to forgo a combat ship to help the team out.

We find an Imicus afk in a safespot, and as par for the course, I blow that shit up. We cruise around for a while longer looking for someone to shoot but don’t manage to find much. Until a Jaguar lands on Oz’s Maller at one of the gates. He warps through and Oz gives chase as the rest of us enter warp to catch up. After a short game of cat and mouse Oz manages to lock him down at the sun of the system we’re currently in. I enter warp to join the fray. The Maller is having a hard time breaking through the Jaguar’s shield tank. Luckily my Arbitrator is fit with some serious energy neutralizing power. After one cycle of the neuts, the Jaguar starts breaking down. Another Jaguar enters the fight but is surprisingly ineffective at, well everything. He start shooting my drones, which is annoying but doesn’t accomplish much. I have plenty more. The first Jaguar finally explodes and our attention shifts to the second one.

The second Jaguar begins rocketing away from us. Neither Oz nor myself can keep up with him, our caps are both empty. Not only that, but they aren’t regenerating very fast at all. Neither of us see any neutralizers or vamps on us, but our cap is still not regenerating. I don’t know what’s going on, but I’m not a fan. The Jaguar is out of disruptor range, but he’s still not warping out.

Well shit, that means this is going to be a trap…

Sure enough I click the d-scanner and see a whole fleet of ships start to appear in system. We need to get out of here and now. I align to a FW complex (probably not the best idea, but I was panicking). A Talos leads a small fleet of ships into our area. I don’t remember what they all were, but it was a lot more than we were going to be able to handle. Oz’s ship is aligned and just about to enter the warp bubble when his warp engine gets disrupted. I warp out, Oz is a lost cause at this point. I’ll never be able to save him. Oddly the enemy fleet is able to catch his pod as well. A near impossible feat without specialized modules. We’re surprised and saddened when his pod explodes ejecting his corpse into space.

Still in the grand scheme of things we managed a 53 million isk kill and lost a Maller that topped off around 40 million I think. So not too bad, although losing all of Oz’s implants definitely swings the scale back to the negatives. It was still a fun roam and we’re getting better at the fleet combat every time we go out. I’m excited to see us improve even further.

Another interesting point I wanted to make involves the Pilgrim speed fit I had come up with a few weeks ago. Oz had actually built one and tested it out before all of this went down (during my first trade run). He topped out at about five kills if I remember correctly, before he accidentally got caught on an acceleration gate and subsequently destroyed. But the reports coming back from him are promising. He was able to chase down assault ships that tried to run from him, and the flexibility of being able to engage and disengage at will is incredibly valuable. My Arbitrator fit mimics the Pilgrim fit, but with only four mid-slots, it has a hard time being as effective. Still I think a switch over to the new Pilgrim fit is in order for tomorrow!

Slow Day at the Office

I signed in to find Nuru online and active. I check in at the corp bulletin for the latest news. It’s a quick read, not much has been going on. I upload the latest intelligence to my nav comm and give the system a quick blanket scan to see what it has to offer me this evening.

A Ladar site and two gravs. Nothing too exciting but I know we can at least make some money off of it. I hop into my gas suckling Maller and head to the Ladar site. I’m welcomed by a small fleet of Sleeper frigates and cruisers. Whoops! Looks like someone forgot to clear those out before posting the bookmark.

I short time later my Harbringer has dealt with the Sleepers. Nuru warps in with the Noctis to clean up the mess. I hang around to provide what cover I can. It all goes smoothly though and in less than time than you can shake a probe at I’m back in the cloud harvesting away.

It doesn’t take long for me to get bored, although thankfully this time I stay vigilant on the scanner. I happen to catch a Cheetah as it enters our system before it can activate its cloaking device. I pass the word on to Nuru who I thought was mining in a nearby grav site, only to find him afk at the pos when I warp back to the tower.

I don’t feel safe out there with a peeper watching me, so I grab the Pilgrim and hit the new lo-sec system we’re connected to in search of something to destroy. I spend a few hours jumping around with little to no action. I manage to find a Kestrel on the scanner in one system and narrow him down to a safe spot between two planets, but he decides to log before I am able to find his exactly position.

The only real excitement of the night comes when I warp to a gate on my way back to my home system. The warp bubble collapses just as a Prorator reaches the gate. We both jumped through at approximately the same time. I awaken on the other side of the gate just in time to see him move off and cloak. I burned towards him with drones out in an effort to find him but to no avail. Oh well. I pop a few rats in the lo sec chain and call it an early night.