A Lesson In Vigilance

I log onto Eve to find the home system quiet again. A ladar has presented itself and I decide to test out one of those new mining frigates. Snow has managed to harvest one cloud already and I’m left with a simple 5,000 unit C-28 for myself. The frigate performs marvelously. I just have enough time to restring my guitar before the cloud is put to bed and I begin searching for new ways to get into trouble.

Venture

I’m not too excited about our static. We’re in Caldari faction warfare and these systems are hot. Especially during the weekend peak hours. There are large roaming gangs of ships and they have no problem making a pit stop to pop you’re ship if they think you have anything even remotely valuable on you. I decide to use my Oracle and try to pop a few rats for some security gain.

I roam from system to system looking for rats while also trying to avoid gates. In order to use a gate you need to get close, and the Oracle likes to stay far away from everything. A well setup gate camp on and this ship is toast. I’m starting to get nervous with all the activity and decide to jump to a non-contested system in the hopes that it’s less busy. Of course as I emerge on the other side of the gate, I’m greeted by a Tornado 155 km off the gate with a Helios pumping up it’s scan resolution.

This is a pickle, two sniper ships separated by 155 km of empty space. I’m not confident enough in my damage output to want to engage him. The gate guns are also tantalizingly close and I’m not familiar enough with how they decide who to shoot when two ships are in combat. The sniper Oracle is fit specifically to have high agility to get out of situations like this. I bank on my fit, and align to warp as quickly as possible. The Tornado locks me and lets loose a volley which vaporizes my shields and takes a quarter of my armor with them. It feels like ages, but the Oracle finally enters the warp bubble and I reach the safety of a local station.

After a quick repair I’m back in the home system and thinking of how I can grab myself a sniping Tornado. I decide the Purif-i-core is the perfect ship. The cloak will allow me to get through his blockade while also sneaking up on his position. Assuming that is he’s still sitting in the same spot. I make my way back there and sure enough he’s there. I warp around a little to get myself as close as possible. I set my orbit distance and begin a slow stealthy approach. The whole while I’m still very worried about the gate guns. My Purifier hull won’t last long against those guns and I’m not sure if engaging him will bring about their wrath. He has a red background and white skull, whatever that means. The fucker shot my ship, I don’t see why the police would mind if I return the favor.

sniper killersJust then a fucking shit storm arrives. At least 30-50 ships jump through the gate. They warp off in quick succession but surprisingly the Tornado fires off a couple shots. I can’t believe he’s engaging anything with this many potential hostiles in system. Why are you not running away!? Surely he’s at his keyboard. I can see the howitzers launching projectiles down range. I don’t know what this guy is doing but I know what is about to happen. I reverse thrusters and put as much distance between me and the Tornado as I can before the whole roaming fleet warps into his position.

Sure enough all hell rains down on the Tornado. It’s far from a fair fight, and farther still from one the Tornado should have been in. I’m not sure what his screen was showing him, but as soon as more than two ships came through that gate I would have been out of there. A lesson in vigilance and thinking ahead. Especially while camping a gate, you have all the time in the world to develop a plan for scenarios like a blob coming through your gate. Oh well. I didn’t get a kill but I saw some hilarious shit go down.

dead sniperOn top of that kudos to the ‘Help’ channel in Eve. I spoke with a few very helpful guys from that channel while I was getting ready to attack the sniper. The information they gave me on kill rights in lo-sec and how gate guns work was very helpful. I’m going to attempt to summarize what I learned at the bottom of the post here:

  • Lo-sec Gate Guns will not engage you unless you attack a pod (I don’t know if this is true. I know I’ve definitely been shot when I attacked someone’s ship before, maybe this was changed in recent updates).
  • Anyone can attack someone who has a suspect flag on them. I’m not entirely sure what the flag looks like. I was told it was a blinking yellow background with skull or a red skull with solid red background. I have to look into this further.
  • Suspect Flag

    “Only applicable in Empire space, the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. CONCORD will not spawn to defend you, gate guns will not defend you, and the attacker will not receive a reduction in Security Status. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the star-system.

    In high security space, you can acquire a suspect flag by stealing from a container or wreck, and by assisting (either by weapons, remote repair or drones) other players in possession of a Suspect or Criminal Flag, or players who have Outlaw status (-5 Security Status or lower). You can also be given a Suspect flag if a player activates a kill-right on you (see page about kill rights).

    In low security space, targeting a player’s ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect flag. Stealing from a container will also provoke the flag, though assisting outlaw players in low security space will not.”

     

One response to “A Lesson In Vigilance

  1. Nice story 🙂 Something similar happened to me a few times and I can perfectly understand how you felt when you understood that the fleet would soon warp to the tornado.. and you 😀

    About the sentry gun thing, your informations are right. Sentry guns are firing at players with a Criminal flag. If you don’t know what it looks like, I invite you to click on the menu icon at the top left corner of your overview > open overview settings > appearance > icon (for the icon on the bracket) / background (for the background in your overview) you’ll see, but usually it will be a red skull + red blinking background (By default, everything blinking means that it can be attacked without penalty)

    To get a criminal flag in low sec, you need to be hostile toward a capsule, or assit a player with a criminal flag (in this case you have the same time remaining for the flag as the player)

    This means that not the Tornado nor you would have been attacked by sentry guns.

    Beware of the Helios next time though, as hostile cov ops exists (I fly one) and could have a chance against your stealth bomber.

    Fly safe o/