Fitting Theory – The Speed Tank Pilgrim

So I finally got out and saw Prometheus last night. I’ll save my review for a later date, but I thought I should mention it since it is the reason I only got to log in to update my skill queue last night. I have to say the HUDs on the ship in the movie, especially the space jockey’s navigation system would be AWESOME to see in game huh?

Anyway since I didn’t get to really roam around last night, I figured I would post about a new fit I’m toying with. As anyone who knows me at all can tell you, the Pilgrim is by far my favorite ship to fly so far in Eve. I’ve been a long time stealth pilot even before I began operating in w-space. The Pilgrim is a rugged covert attack ship that utilizes drones as it’s primary damage source, another reason I think it’s so cool.

Up until now I’ve flown a fairly traditional Pilgrim fit. The high slots are filled with a covert operations cloaking device, two medium energy neutralizers, and one medium vampire. The mids consist of an afterburner, scrambler, webifier, and two tracking disruptors. The low slots are, as you can probably guess, as much passive armor tank as I can possibly fit. The fit works well for what I use it for. I’m usually cruising lo-sec alone picking off cruiser class ships or smaller ratting in belts. The neuts allow me to break most enemy’s active tanks as well as knock out some of their more sinister mid slot trickery. The tracking disruptors mitigate incoming turret damage and the drones do the rest.

But something has always bothered me about the Pilgrim. It is slow as shit. With the fit I’m using now the goal is really to get right on top of your target and bash his skull in. You won’t get the frigate kill unless you can warp right on top of them already decloaked. Cruisers are actually an easier kill, but you have to pay a lot of attention to what kind of turrets they’re using so you can respond with the right tracking disruptor scripts. The real trouble comes when you engage someone who is able to web you back. Since the ship is so slow, it doesn’t take much for an enemy to get right up on you, and break your tracking disruptor tank. It’s been a big hole in my defensive strategy since I started flying it, but I think I may have come up with a solution.

I like trying non-traditional fits, and something about the tracking disruptor bonus on the Pilgrim has always called to me. I decided that the tank for the Pilgrim should be a speed tank. I know it sounds crazy but hear me out. Getting into web range with a Pilgrim can be suicide if the other pilot really knows what they’re doing. A webbed Pilgrim has no tracking disruptors to help it, and must rely solely on it’s armor tank which too be fair can outlast many enemies. So what if we stay outside (well outside!) of webbing and scrambling range of our enemy?

Forget the idea of getting up close, instead think about engaging within the 12-25km range. You would still be able to track disrupt, neut, and disrupt your enemy, but you can stay outside of web and scramble range. With an MWD engaged, orbiting at say 15km with tracking disruptors running (range against short range turrets, tracking against long) you can remain impervious to damage while your drones do the dirty work. Even against fast ships you should be able to remain out of their adjusted optimal range for a good while, all while completely draining their cap and continually hit them with the drones.

I haven’t tried it yet, but I plan on purchasing a new hull as soon as I can to give it a test run. I’ll be sure to post the results!

[Pilgrim, pvp – speed tank]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Overdrive Injector System II
Overdrive Injector System II

10MN Digital Booster Rockets
J5 Prototype Warp Disruptor I
Medium Capacitor Booster II, Cap Booster 200
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Covert Ops Cloaking Device II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Nosferatu II

Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I

<EDIT>
While I think about it a little more, it might be better to drop the second drone damage amplifier and run a armor repairer instead…

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