Fitting Theory – Coercer Faction Warfare Gank Ship

As I sit down to write another post about my Eve experiences from last night, it occurs to me that it will be another boring post about not catching anyone during a lo-sec roam. So I’ve decided to try something new! One thing I spend a lot of time doing as a Eve player is thinking about ships. Thinking about how to fit them, how to fly them, what I should or shouldn’t engage with them and so on. I figured this is probably pretty common for many pilots in New Eden, so why not post my ramblings about ship fittings on the blog? Well this week is the first in what may or may not become a series. I guess we’ll have to see how well they are accepted!

A few weeks ago Oz and I were inspecting our static to lo-sec. It had dropped us off somewhere in the Caldari war zone. As we cruised through the systems we noticed a pattern start to develop. In a lot of the backwater war systems we would come across pilots operating alone or in very small groups. Most of these lone wolf pilots were piloting frigates, and almost all of them could be found in a “minor” FW complex. Unfortunately the ships we were in at the moment couldn’t enter the acceleration gates to engage them. So we returned to the HQ to brainstorm on how we might be able to catch one of these “button-buzzers.”

We know we’re going to be up against mostly speed fitted frigates, usually alone. We also know that we have a little bit of time (maybe up to 15 seconds) to engage the target once we’re through the acceleration gate. This is due to the frigates orbiting the FW button at high speeds to avoid being destroyed by the npc ships protecting it. Without the use of interceptors, how could we lock down the frigate to keep it from fleeing from about 40km away?

I decided that we couldn’t! Maybe we should fit something with a big gun, and a lot of speed instead. Thus was born the FW-Frigate-Ganking-Glass-Cannon (or F2G2C for short). The idea is basically to fit a destroyer with as much damage output as possible at about 20-25km. Ideally you would be in a fleet of two or three of these. The fleet would activate the acceleration gate. Immediately upon landing in the site, the fleet would engage their MWDs and rocket towards the target as fast as possible. Lock and fire! We haven’t had a chance to test this yet but I’m hoping to make it’s debut in the very near future.

[Coercer, FW Gank]

Heat Sink II
Heat Sink II
Reactor Control Unit II
Overdrive Injector System II

Limited 1MN MicroWarpdrive I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S

EFT Breakdown:
Alpha Strike: 588
Max Velocity:  1828 m/s
Optimal Range: 19.4 km

Our static wormholes seem to leave us near factional warfare systems a lot. Any suggestions for a good fit  you use to pick off the button buzzers would be greatly appreciated!

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