The Little Gang That Could(n’t)

Another day in w-space, and surprisingly another day with the whole corp on at the same time! We must have easily brought in over two billion isk this weekend. Way to go team! We quickly wrap up the few anomalies we have in the system and clear out our new radar site. I hate to say it, but I was feeling so productive I even hopped into the Hulk and mined a bit of the grav site we currently have in system!

It doesn’t last long though. Eventually everyone starts getting an itchy trigger finger, and with nothing left to do in the HQ system but break rocks, ideas for a lo-sec roam start to flow in comms.

I pull up dotlan and take a quick survey of where our static dumps us. We’re in Caldari space, somewhere near some factional warfare systems. That seems promising! Pilots looking for fights are bound to be zipping around the constellation right? We decide to bring nothing but frigates and destroyers since we know that the minor FW sites won’t let anything bigger through their acceleration gates. Once the crew is ready to go we head out.

I had forgotten how badass it feels to fleet warp through systems. Watching a whole fleet of ships fall out of warp on a gate at the same time usually sends locals running. We buzz around our static system for a while looking for some prey, but quickly realize our tech 2 frigates aren’t allowed through minor complex acceleration gates, which puts a real dampener on our party.

I move us a few systems over to an area I know will have some action. We find a couple of single frigates in minor complexes but never seem to get the timing right. They are just too far away by the time we get into the complex to point them. We will have to re-evaluate our strategy for the next time we’re around FW systems.

After a few hours of roaming we’re all getting pretty tired, and I have some planetside business to attend to shortly, so I start directly the fleet back to our static connection. On one of the gates we find a Stabber – Fleet Issue cruiser. The pilot locks me as we begin aligning to our next system. I’m more than happy to let her fire first if she wants to. Our tiny ships cannot aggress an enemy near the gate guns. We would be vaporized in short order. If she wants to take the guns on while engaging us, well I feel pretty confident that would end well for us.

Of course she doesn’t fire and neither do we. I punch the warp and our fleet heads to the next system. Interestingly enough our little cruiser friend is in tow. She follows us for a few jumps, so we begin to taunt her in the local comm channels. The fleet is giggling to ourselves. We know in a few more jumps there will be a lot of confusion on our tail’s end when we warp to a wormhole and disappear. A clever prank to be sure.

We end up in our static connection system and align to the wormhole waiting for our new friend to warp in so we can show off how clever we are. For a minute we think maybe she gave up, or perhaps was intimidated by the ‘surprise’ we said was waiting for her in this system. But then the gate fires and she manages to catch a glimpse of us fleet warping to a random point in space and vanish from the local channel.

It’s not a kill, but at least it was entertaining.

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